The modular instrument where sound and image live on the same canvas — born for iPad, where nothing like it exists. Equally at home on the Mac.
Build the sound, then watch it. Every texture in the room reacts to what you sculpt.
One surface runs the whole set — synths, drums, video, light. Tear it apart while it plays.
Generative light that listens. Leave it running for a night or a month — it never repeats.
The patching you love, past the limits of the rack. Five realms of cables, a wall of machines.
A full modular studio for sound and image, under your fingers. Not a port, not a companion app — the real thing, built for glass.
Draw cables with a finger. Pinch from the whole show down to a single knob.
The front camera reads your hands — the iPad becomes a theremin for sound and light.
Sketch on the sofa, plug into the projector, play. Same patch, same glass.
Sound, motion, light, matter and words share one surface. Patch across them like they were always meant to touch.
From whispering sines to shredded tape. Sound design without a ceiling.
The invisible hands: envelopes, chaos, clocks — and a camera that watches yours.
Plasma, smoke, video, feedback — light that listens to everything you play.
Sculpt three-dimensional matter with cables. Watch it breathe with the music.
Your signals write words. The words go on stage, live.
Synths, grains, tape and film. Chaos, logic, cameras. Plasma, smoke and sculpted geometry. Over a hundred machines ship in the box — every update brings more, free.
A few beasts with ideas of their own.
Drop in any footage and chop it like a break. Scratch it like vinyl. Let the picture's own sound become the drum kit.
It even watches the frame for you — markers land where faces appear, where the scene turns.

Raise a hand: pitch. Pinch: the note speaks. Lean toward the lens: the room opens. No wearables, no wires — just you, playing the air.
Any gesture, any knob. Sound or light.

GRAIN is a live-coding language created by Mike Gazzaruso, and it speaks three realms: GrainAudio in AURIS, code that runs per sample; GrainVision in LUMEN, per pixel; GrainData in SCRIBE, per word. A few lines become a module with real knobs and real ports.
Break something mid-set? The last good sound keeps playing.

Pick a key once, then choose a mood — DRIFT, NOCTURNE, RITUAL — and it composes with you. Turn on EVOLVE and it writes the next bar while you play the show.
Patch each voice of the chord into a different instrument. One brain, four throats.

Hits that roll, dice that decide, patterns of any length drifting into polymeters. Play it from keys, from a sequencer — or from a camera.
The closed hat chokes the open one. It's the law.

Turn any sample into climate. Morph through waveforms you drew yourself. Point SONIFY at a picture and hear the light.
Then bend 3D matter to the music and orbit it with an LFO.

Tear the patch apart mid-set. The sound never stumbles.
Stuck? One tap on any node and it tells you what it does — with a patch to try.
Any knob, any controller, two taps. Or skip the controller and use the camera.
Snapshot the whole show and glide between worlds over bars.
Record what you see and hear, exactly as you played it.
Standalone on stage, AUv3 inside your DAW.
News from the canvas — releases, new machines, live builds. No noise, ever.
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